Build
Walls, gates, towers, workshops, a lab and a quarantine station. Your settlers gather, build, heal and fight on their own – you decide where and with what.
Build a fortress, send settlers out to scavenge, and hold the line when the hordes come at night.
You command a small band of survivors on a zombie-infested island. Turn a mobile headquarters into a fortress, send your settlers out to scavenge – and make sure the walls hold when night falls.
Real-time base-building strategy on a zombie-infested island, with vehicles, air strikes and an infection you have to contain.
Walls, gates, towers, workshops, a lab and a quarantine station. Your settlers gather, build, heal and fight on their own – you decide where and with what.
Search houses and wrecked vehicles, carry the loot home and take back the town building by building. Every trip outside the walls is a risk.
The hordes grow every night. Several zombie types, bosses, day and night, weather – and refugees who may already be infected.
Drive, refuel and repair vehicles. Call in helicopters and air strikes when the wall is about to break.


Preliminary images from a rough cut. New screenshots follow soon.
A game by Daniel Gaming Studio · Press: Press kit · press@danielmoroglu.dev